

Include that with a shotty mic system that hardly works and a socom engine where gunfights are determined by luck rather than skill, this game just simply isn't SOCOM. Currently, the game makes it almost impossible to play with your friends. I do not see any of these in this installment of SOCOM. The previous SOCOMs were all about teamwork, communication, and skill. 9mm Bullet Slices Lot of 30 pc Deprimed Brass Ammo. This game was meant to cater to the semi-retarded ADD players of COD. Action game 9mm from gameloft becomes more realistic when everything collapses and. A very poor OTS Camera view with tons camera collision, random bullet spray instead of actual recoil, and a cover system that promotes heavy camping. A very poor OTS Camera view with tons As a fan of the original SOCOM's on the PS2, this game totally strays far from its original roots. Not worth my $60 … Full Review »Īs a fan of the original SOCOM's on the PS2, this game totally strays far from its original roots. All in all socom 4 is a mediocre game, that tries to imitate all the other shooters out there. Lack of weapon customization and character customization really hurt this game as well. And going around objects makes the camera zoom into the back of your characters head. The camera view doesn't do this game any favors either, the over the shoulder view blocks out any peripheral vision that you have. And by the time you even leave your spawn, you are hit with a nade or gun fire. There will be times in classic mode as soon as the match starts, everyone spawns, than about 15-20 seconds later it allows you to respawn. And as for the multiplayer, its a total nightmare.

The cover sysem is a nice addition to the game, but again its nothing innovative since so many other shooters are using it as well. Where you walk into an area as quietly as possible, yet the enemy some how knows you are there.

The key features that made this franchise stand out amongst everything else, leave you asking WTF? The single player is no longer a tactical mission, it plays out like any other shooters SP. The key features that made this One of the greatest playstation franchises has officially died, and socom 4 is the final nail in the coffin. Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function.One of the greatest playstation franchises has officially died, and socom 4 is the final nail in the coffin. Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed."
